Méa Méa is a modern niche leather & silks brand of superior quality, founded in 2020 in a protected natural reserve in the south of The Netherlands by Emma Kroon. Méa Méa is her first venture into the luxury fashion market, and the most daring and exciting one, in her own words.
When you're designing a game, it's easy to come up with what enemies should do. When to trigger behaviors properly is a bit more complex though. You don't want your enemies to run into walls like bumbling idiots, nor do you want them to hunt the player down rapidly and kill them with pinpoint accuracy. Apart from niche gameplay functions that might have a place in modern games, AI that behaves too stupid or too competent is just not much fun to play against. Nor it is fun to fight glitchy, badly programmed enemies that plainly don't function properly.
For Neeltje Schilleman's portfolio we created a custom website that uses SVG graphics in a responsive manner.
One cool feature of 2D projects in Unity is that you can work with light sources and shadows. Here I'll explain the required steps to start rendering shadows based on sprites.
I've seen some advertisements of Wix that show a few perspective tricks in CSS that look impressive. Now I would never use Wix myself, but whatever fancy bells and whistles are to be found in such services are usually fun things to try and replicate. Here's a simple code you can use to make a micro-interaction that adds a 3D illusion to an element by messing with it's transform styles in realtime.