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As long as I can remember I've been reading and writing PHP. Many open source content management systems are written in PHP and it's widely supported by webhosts, so an obvious choice for any webdeveloper that wants to do backend work - and learn doing so for free. My personal choice when it comes to a CMS is ProcessWire: a lightweight but extremely robust CMS that comes with a handy API. It absolutely blows other open source systems out of the water in terms of portability, scalability, user friendlyness and flexibility: I haven't been offered a challenge I couldn't deliver in ProcessWire quickly and cleanly.
I'm an avid gamer, and one thing I've always wanted to do was create my own video game. With small independent studio's becoming more accepted in mainstream gaming, I couldn't resist learning a game engine. Because Unity uses C# (a programming language that is similar in syntax to ActionScript 3.0) I felt quite at home when giving it a try. I've started my foray into game development in Januari 2020 and plan to learn Unity on my own for a full year before committing to the development of an actual title. So far I've been able to emulate a lot of things I see in games - but am especially drawn to programming and physics logic.
Oh Adobe... what would designers be without you! As much as I enjoy working with open source software there is no substitute for Adobe software such as Photoshop and Animate. While I'm not a designer in the artistic sense I do enjoy the more technical aspects of imaging and video, animation and prototyping. Adobe products have been a main staple of my eduction and remain a steady influence in my daily routine working with designers, photographers, and content admins.