Pathfinder
Pathfinder Second Edition by Paizo is a tabletop fantasy roleplaying game set in the fantasy world of Golarion.
Current campaigns
Faakt Sharptooth
Beckoned by the call of adventure and driven by a multitude of prophetic dreams, Faakt Sharptooth leaves the Twin Village known as Hrugrak in search of true adventure. Travelling through the dreary lands of Isger, his desire for adventure is tamed by the local distrust for goblins stemming from the Goblinblood Wars. Weary of Isgers inhospitality towards goblinkind, Faakt meets Bort Bargit on the Caravaneers Office on his way out of Elidir, and becomes enamoured by the dwarf's stories of a young, ideolistic democracy known as Andoran. In exchange for labor in the form of protection, Bort offers Faakt a job and together with a group of passenders the caravan sets off to Almas.
Hanako
Sent to retrieve the Eye of Abandego as payment for her final debt, Hanako seeks to travel to Almas by the least conspicious means possible to gracefully sever her final fetters with her old oyabun.
Orion Pavo
The oracle Orion bears a curse of powerful visions and occult knowledge, rumoured to be the side effects of a pact with a powerful entity from far beyond the stars. Burdened by prophetic dreams and lapses of painful and involuntary memory recollection, the starry-eyed and soft-spoken Oracle travels Golarion in order to piece together his dissasociated knowledge, not knowing whether the result would be enlightenment or terrifying vistas of reality, and of our frightful position therein.
Faëlarin Aimar Arathya
After the bloodbath at the Courthouse in Oppara, Faëlarin Arathya finds himself a fugitive on the run from both Taldoran law enforcement and mercenary assassins hired by the Farrora family.
Willow
A student of the Way of Unbending Iron, Willow trains at the Monestary of the Earthen Fist to one day compete in The Challenge of Sky and Heaven.
Yuki
Contracted by the Vudran government, Yuki is an freshly hired assassin assigned to surgically and silently remove disruptive Asura and foreign influencers in Prada Hanam.
Lei-Chi
Lei-Chi and his Eidolon regard the monastery's garden their home. Together with other Leshies and Gorans they act as both caretakers of the garden grounds, as well as it's first line of defense against interlopers and malign spirits.
Xuttil Azrok
"I Stride forward and I Power Attack!"
Hans von Braun
Hans von Braun, his brother Werner and his daughter Vicky lived in a medium-sized town in Isger, not far from the Five Kings Mountains. The brothers ran a potion shop in town with Werner as the head of operations, Vicky running the store and Hans managing the logistical side of business. One day after Hans returned from foraging, he found the shop in flames and at the cost of the flames burning his face and hands, singlehandely retrieved Werner and Vicky from the burning building. However, his beloved brother and daughter did not survive the suffocating smoke. A later investigation concluded the fire originated in the lab. Hans was gifted his brothers only remaining belongings by the authorities: a journal and a ring. Wracked with grief and guilt, Hans left the city and wandered aimlessly across eastern Isger, finally ending up in Etran's Folley and befriending the stoic Noala.
Jean-Pierre de Bavarois
Born of a Chelaxian mother and Isgerian father, Jean-Pierre de Bavarois was born 52 years ago in Ravounel. As a youth Jean-Pierre seemed a natural scholar, having an inherent interest in many subjects. However, a wide array of interests combined with a penchant for micro-obsessions and a lack of ambition led him to miserably fail medical school. Afterwards, the adolescent Jean-Pierre joined the local city guard for a number of years, finally landing a job as a cornoner with the local hospital. Jean-Pierre has spent the last ten years of his life tending to dead locals and adventurers.
Ozruc
In a harsh landscape, Ozruc, a young hobgoblin, learned strength mattered most. A chance encounter gave him a firearm, symbolizing power and control. He became a feared gunslinger. After aiding Dimli against a demon, Ozruc was expelled from his gang. He joined Dimli, struggling to leave his criminal past. Dimli mentored him, teaching trust and friendship. Ozruc faced distrust and temptation but chose good, inspired by Dimli. Their journey showed change is difficult but possible, inspiring others.