Frans van Berendonk

Hello, my name is Frans van Berendonk. I'm a software developer from the Netherlands. During the day I develop websites and online apps for DOCK14, and in my free time I enjoy playing videogames, and developing my own modest code experiments in Unity. I've been interested in design since I could hold a pencil, and in programming ever since I my dad showed me BASIC on an Acorn Atom he soldered together himself.


Bob Manders is an architect who combines a sensitive understanding of the past with a passion for innovation. He draws on the very best from his own Dutch heritage – an appreciation of Rembrandt’s use of light, for instance – and fuses it with the sound architectural principles of acknowledged masters.

Welcome to the Maczek Memorial Breda. We would like to tell you more about the liberation of Breda in 1944. In addition, we offer a current program in which freedom, peace and democracy are central.

De droomexperts van Droombouvelard Oisterwijk weten waarover ze praten en adviseren je graag op maat. Passend bij jouw smaak, wensen én budget. Het juiste bed kopen met bijpassend matras zorgt voor heerlijke nachten van ongestoord slapen en dromen.


How to make a simple image gallery in VUE3

One of the first exercises I do when learning a new frontend framework, is making a simple image gallery. To my mind it's a good litmus test for any Javascript framework as nine out of ten websites I make at the office has some way to browse through a set of images. Here's how I made the one this website uses. 

2D Shadows in Unity

One cool feature of 2D projects in Unity is that you can work with light sources and shadows. Here I'll explain the required steps to start rendering shadows based on sprites.

Using CSS transforms for micro-interactions in VUE3

I've seen some advertisements of Wix that show a few perspective tricks in CSS that look impressive. Now I would never use Wix myself, but whatever fancy bells and whistles are to be found in such services are usually fun things to try and replicate. Here's a simple code you can use to make a micro-interaction that adds a 3D illusion to an element by messing with it's transform styles in realtime.

Tech Stack